(wow if that doesn't sound familiar).Ī 6 x 4 table is probably just the right size for a "squad" or "platoon" level game. The Soviets came out on the bottom of almost all the actions they fought in, but still won the game. A clever commander can snatch victory from defeat. "These aren't my go-to rules.yet." The engagement system, penetration rules, rules for pinning and suppression are solid and unlike other games, victory is in no way a foregone conclusion. I have to echo what everyone else has said in the avalanche of reviews that are already out there on these rules. I apologize for the unflocked stands but they were just rebased for Rapid Fire recently. A 1 is drawn effectively ending the game. THis is going to be close but you can see which way the wind is blowing! The loss of the German squad adds yet another counter to the pile. The Germans receive another 5 counters for un-pinning a pinned squad and that brings them one away from their breakpoint, with the Soviets 3 away from reaching theirs. Panzer IV shot immobilizes a T-70.The German PL was hoping for a solid kill but will take what he can get. After I realized my mistake, I took Hans off the table, and "regenerated" the Soviet casualties. The Soviets flushed the forest out with 1 squad from the hilltop taking heavy casualties. But it was a great chance to learn the close assault rules. I kept Hans on the table for a little longer than I should have. Unbeknownst to me, a squad that is pinned and reduced to 1 man is eliminated. Heavy small arms and MG fire rains down into the woods and pretty much destroys the German squad. The Russians were mighty mad after losing that Maxim team. A brutal "back and forth" breaks out with the Germans getting the worst of it. The Germans are able to push one squad up into the woods just as the Soviets occupy the hilltop to their front. The German squad breaks from cover and engages a T-70 with suppressing fire! They got their 6! The platoon leader was overheard saying "we've got to do something about those damn tanks!"Ĭourage was everywhere today. Meanwhile, another German squad pinned by the T-70s. A lucky HE hit from one of Ivan's T-70s KO's the Pak-38 crew killing all of them, and good shooting on behalf of the Panzertruppen as the Panzer IVG kills the T-34. Both Ivan and Gerry push their infantry forward. The action heats up as both sides get their armored reinforcement. The T-34 is unbelievably pinned thanks to a lucky shot from a German infantry squad in the treeline! He's out of the fight.for now. Turn 4 sees the arrival of Ivan's lone T-34 and it races down the road to engage all that kraut infantry Meanwhile Gerry deploys his Pak-38 to try and keep those T-70s at bay Meanwhile, the Soviet infantry is slow to get going off the start line but eventually their squads reach their own objective and the Germans begin to accumulate battle counters, which are random points that, when added up to equal your force's battle rating, force you to withdraw from the field and lose the game! By now, the Germans have accumulated counters for losing the 222 recce section, having fewer recon units than the Soviets, and the Soviets taking 2 objectives.įor the Motherland! For Stalin! The Soviets reach their objective. The Germans deployed the PAK 38 to cover the infantry's advance after the Soviets brought up both T-70s. Luckily for them, Ivan was a lousy shot today! They immediately came under fire by the T-70s. The Germans had to advance through a huge open field to get to any suitable cover. The Soviets diced and received all of their platoon at once, as did the Germans on their turn. Meanwhile the Russians dash towards the objective - the small knocked out building You can see the T-70s creeping forward on the hill. Soviet infantry platoon enters on turn 2! Lucky dice rolling allowed the entire platoon with its support to arrive on the battlefield at the same time. The German objective is the small building along the road in the upper left. The Soviets captured the initiative and would have it almost the entire game. The crews exchanged fire and the 20mm auto-cannon could not penetrate the T-70s hide on the first go-around. The Germans had an infantry platoon with 1x 222 wheeled recce vehicle, a Panzer IVG in reserve, and a PAK 38 AT gun towed by a Steyr heavy car.īoth sides had an objective to take but Soviet reconnaissance vehicles sped ahead and not only captured the German objective but KO'd the small wheeled recon vehicle. The Soviets had 2 x T-70 light tanks, an infantry platoon, an MMG section, an 82mm mortar section and their command. The scenario was the "introductory" scenario entitled "A Clash of Reconnaissance" and features some recce troops, an infantry platoon per side, and an armored fighting vehicle in reserve. Today I had my first go at playing a small game of BGK. I received my copy of Battlegroup: Kursk in the mail roughly a week ago and have been perusing the rules since.
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